Saturday, November 30, 2013

Dienhart: This Michigan-OSU game was a 'classic' - Big Ten Network

ANN ARBOR, Mich. — Michigan-Ohio State games usually are exciting. This one was a classic.

There were 1,129 yards of combined offense; 83 points; a melee that saw three players ejected (Watch); a valiant comeback; a last-second touchdown; a gutsy two-point conversion call that failed (Watch) all wrapped in a 42-41 Ohio State win over Michigan that sucked the air out the Big House and left the 113,511 fans breathless.

"That was a classic game, I just want to congratulate our players," said Urban Meyer. "Someone asked a question about what means more, our 24th win in a row or our second straight win against our rival. No question, it's the second win against our rival. I want to give (Michigan) credit. They have great players and that was a battle. A great game, classic."

[ MORE: With Alabama's loss, Ohio State a double winner Saturday ]

Exhilarating. Enthralling. Exhausting. Entertaining. And, yes, a classic.

Most important of all, the win moved Ohio State to 12-0, pushing its winning streak to a mind-numbing 24 in a row. And coupled with Alabama's loss at Auburn, the Buckeyes are poised to move into the No. 2 spot in the BCS standings and earn a spot in the title game with a win in the Big Ten title game.

Rick Osentoski-USA TODAY Sports

Many of the victories along the way have been ho-hum. But this one was one of the most dramatic during the streak. And, it wasn't supposed to be this close, as Ohio State was a 16.5-point favorite.

But, this is a rivalry game. And, you know what they say about rivalry games …

Michigan marched down field in the dying minutes and scored a touchdown to cut Ohio State's lead to 42-41. But instead of going for the tie by attempting an extra point, Wolverines coach Brady Hoke asked his players if they wanted to go for two points and the win. They did. The crowd roared. Gutsy call. And a good call, too, as Michigan struggled to contain the Ohio State tandem of Braxton Miller and Carlos Hyde all game.

"We weren't doing a great job stopping them," said Hoke. "And we play the game to win. I thought about it. And, we did it."

Devin Gardner's pass was picked off, sealing victory for Ohio State.

Game over.

This was the Buckeyes' ninth win in the last 10 meetings in this oh-so-heated rivalry that's known simply as "The Game." In fact, the last time Ohio State lost to Michigan was on this field two years ago, a 40-34 victory for the Wolverines. Since then, it's been all victory laps for OSU. And none have been more thrilling for the Buckeyes than this triumph.

[ MORE: See all of the best shots from the Ohio State-Michigan game ]

The Buckeyes can exhale and continue to dream about winning the Big Ten—and maybe getting into the BCS national championship game for the first time since making consecutive trips after the 2006 and 2007 seasons. OSU last won a national crown in 2002.

The Buckeyes season ended right here in 2012. The Buckeyes were shackled by probation, unable to win the Big Ten crown and play in the postseason because of NCAA sanctions. A 12-0 mark was good, but it left Buckeye Nation wondering: What if? Ohio State is unencumbered in 2013—and things are about to get really interesting.

Up next is Ohio State's first trip to the Big Ten title game where it will play Michigan State in the most anticipated league championship game in the three-year history of the event. Beat the Spartans, and a spot in the BCS title game may loom.

Like Ohio State, Michigan State moved to 8-0 in Big Ten action today, taking a 14-3 decision vs. Minnesota. The teams didn't meet during the season. But they played in 2012, as Ohio State took a 17-16 victory in East Lansing. It was a hard-fought, defensive effort that saw the Buckeyes notch 383 yards and the Spartans total 303. A similar game could unfold next Saturday in Indianapolis, with many anticipating the clash between the Ohio State offense and Michigan State defense which are the class of the Big Ten in those respective categories. But first, OSU had to get by Michigan and its suddenly hot offense.

[ MORE: See what Braxton Miller's phone looked like after rivalry win ]

"They threw the ball — we didn't get the normal pressure that we normally have," said Meyer. (Devin) Gardner is an excellent thrower. I'm not quite sure I saw the same thing from the past few games when he struggled. Early in the season, like against Indiana, he looked like he did against Indiana. But we've got to fix some things."

Michigan offensive coordinator Al Borges emptied his playbook, calling a variety of misdirection plays and screens that kept Ohio State off balance in the first half, which ended deadlocked at 21. At one point during the second half, it looked like the Buckeyes would run away after taking a 35-21 lead with 1:05 left in the third quarter. But the Wolverines responded with three fourth-quarter touchdowns to make this one a thriller.

Credit must be given to Michigan quarterback Devin Gardner, who fought through a bad ankle to hit 32-of-45 passes for 451 yards with four touchdowns for an offense that notched 603 yards vs. an OSU defense that was allowing only 333.4 yards. That production was a stark contrast to an offense that often had struggled in 2013. Michigan entered the game No. 10 in the Big Ten in total offense (362.8 ypg).

Where was this all season?

It's too late now, as 7-5 Michigan waits to learn its bowl fate. The Buffalo Wild Wings Bowl? Gator Bowl? The Texas Bowl? Regardless of the destination, this is a disappointing season for the Wolverines in Year Three under Hoke. Michigan still hasn't won a Big Ten crown since 2004.

Andrew Weber-USA TODAY Sports

Ohio State has bigger dreams ahead this season. And it can thank its own offensive heroes on a day when the defenses for both teams got beat up.

The Buckeyes saw quarterback Braxton Miller hit just 6-of-15 passes for 133 yards with an interception and two touchdowns. But he and running back Carlos Hyde did their damage on the ground. Miller ran 16 times for 153 yards and three scores, averaging 9.6 yards per carry. Hyde was even better.

Time and again on this chilly-but-sun-splashed day, Ohio State ran up the middle with Hyde, who continued to make a case for being the top running back in the Big Ten. (Sorry, Ameer Abdullah.) He shredded the Michigan defense for 226 yards rushing on 27 carries, averaging 8.4 yards per tote.

"It starts with the offensive line, no question it starts with the offensive line and it finishes there," said Meyer. "And right in between you have the two guys. When I say our offensive line that includes our tight end, he played very well. Carlos Hyde, I know at Boston College my friend Steve Addazio has his (Andre Williams), but if we have a draft, I've got mine."

Add it all up, and Ohio State ripped through Michigan for 393 yards rushing (8.5 ypc) en route to 526 total yards—and made one huge stop on that two-point conversion that had the Buckeye Nation on the edge of its seats. What would Woody Hayes and Bo Schembechler have thought of all of this offense?

"I think Coach Schembechler and Coach Hayes — the two coaches in the generation I was growing up — would've looked out and seen two teams playing as hard as they possibly can which is what this rivalry is all about," said Meyer.

About Tom Dienhart BTN.com senior writer Tom Dienhart is a veteran sports journalist who covers Big Ten football and men's basketball for BTN.com and BTN TV. Find him on Twitter and Facebook, read all of his work at btn.com/tomdienhart, and subscribe to his posts via RSS. Also, send questions to his weekly mailbag using the form below and read all of his previous answers in his reader mailbag section.

And if you want to leave a comment on this post, use the box below. All comments need to be approved by a moderator.

p 89EKCgBk8MZdE

Ratchet & Clank Collection

Get the Best Price for Ratchet & Clank Collection

51PkIDJSX2L. SL160
Ratchet & Clank Collection – The original and multi-million unit selling Ratchet & Clank trilogy returns to the Ratchet & Clank Collection for the PlayStation 3

Experience now completely remastered the adventures of the classic favorite Lombax in the universe Ratchet and his robotic sidekick Clank in this classic PlayStation 2 trilogy in high definition! Use the original tools of destruction as you unravel travel from one planet to its original story and explosive adventure in this PS3 exclusive.

Three Ratchet & Clank PS2 Classics Remastered for PS3

the classic adventure of the Universe favorite Lombax Ratchet and his robotic sidekick Clank in this classic PlayStation 2 action-adventure trilogy now fully remastered in high definition experience. Use the original tools of destruction as you travel from planet to planet unravel their original story and explosive adventure in this PlayStation 3 exclusive.


include games

Ratchet & Clank

It is time to rip the galaxy a new one. Ratchet & Clank contains over 36 weapons and gadgets to choose from. With all that hardware on hand, it is no wonder, Ratchet, a wrench-wielding Lombax and his robotic sidekick Clank have itchy trigger fingers. Think about it. You can of burning, bombing, exploding or obliterating you choose your enemies. So go ahead, blow them up. Blow them all up. It’s not the size of the weapons that count. It’s how many you have and even better … How to use ‘em.


Ratchet & Clank: Going Commando

Ratchet and Clank are back, and they go commando. Ratchet & Clank: Going Commando offers more than 50 of the coolest weapons and gadgets ever imagined. The more stuff you blow up, the stronger Ratchet gets and the bigger and badder the weapons you have. Plus Ratchet & Clank: Going Commando offers completely new challenges page: hordes of enemies to destroy in gladiator arenas, upgrade your ship and pick off enemies in space combat and allow competitors to your dust in hi eat – Speed ??Challenge … You up for it?


Ratchet & Clank: Up Your Arsenal

The third part of the Ratchet & Clank franchise incorporates new elements of gameplay not previously seen in the series, including online and offline multiplayer capabilities that will appeal to a variety of players. Ratchet & Clank: Up Your Arsenal gives the players, Planet Veldin, the setting of the original Ratchet & Clank , where the duo on a gripping new adventure through a variety Set of diverse planets to fight for galactic peace. Players can play with up to four levels of upgrades for most weapons, as well as new high-tech gadgets to earn to 20 weapons (including online and offline) in order to help them through their journey.


features

  • Remastered versions Ratchet & Clank games of PS2 in 1080p with 3D support (720p)
  • Ratchet & Clank
  • Ratchet & Clank: Going Commando

    Ratchet & Clank: Up Your Arsenal

    PlayStation trophy support for each game

    online multiplayer support for Ratchet & Clank: Up Your Arsenal ( 1-12 player support)

    screenshots

    “0″
    3 remastered PS2 classics.
    Zoom

    PlayStation trophy support.
    Zoom

    loads of over-the-top weapons.
    Zoom

    1-12 online play support.
    Zoom

    Full Review of Ratchet & Clank Collection

    This is The Best Selling Ratchet & Clank Collection tends to SELL OUT VERY FAST!!

    .

    51PkIDJSX2L

    If you're looking for top recommended Ratchet & Clank Collection, then Ratchet & Clank Collection is our suggestion. Many good reviews already proving the quality of this product. The Ratchet & Clank Collection completed with a lot of capabilities which makes it great product. If you wish to know further of this location finding tools, just read its main features below.

    • Remastered versions of Ratchet & Clank games from PS2 to 720P HD: Ratchet & Clank, Ratchet & Clank: Going Commando, Ratchet & Clank: Up Your Arsenal
    • Trophy support for each game
    • Online Multiplayer Support for Ratchet & Clank: Up Your Arsenal

    If this is a MUST HAVE product, be sure order now to avoid disappointment. Get The best cheapest price on the web we have searched. Click Here and get the Ratchet & Clank Collection right now

    List Price: $ 39.99

    Price: $ 20.97

    buynow big

    Now available Ratchet & Clank Collection with cheap price.

    BUY Ratchet & Clank Collection

    Scribblenauts Unlimited - Nintendo 3DS

    Get the Best Price for Scribblenauts Unlimited – Nintendo 3DS

    61VcW0A21cL. SL160
    Scribblenauts Unlimited – Nintendo 3DS – Scribblenauts Unlimited brings the best-selling, award-winning franchise new Nintendo consoles with more expansive gameplay – setting no limits on how the player uses his imagination in the game. Created developed by 5TH Cell, players to take their Nintendo 3DS into a wide-open world with beautiful 3D elements where is the most powerful tool your imagination. Help Maxwell solve robust puzzles and challenges seamless, free-roaming levels by summoning any object you can imagine. Take advantage of the 3DS ‘Street Pass functionality in order to see all the creative solutions riddle of players in your area. And for the first time, learn the story behind Maxwell parents, siblings 41 (including his twin sister Lily), and how he got his magical notepad.

    Scribblenauts Unlimited is a side-scrolling puzzle game with a substantial component of action, in which players with a magical in-game notepad to objects used will create to complete tasks and challenges that are placed before them. Once created, objects are stored in the object library and the game can be called by their first names again, later altered for use. Other features include: the return of the heroes of the series, Maxwell, now with a deeper storyline and an open-world game design with themed playgrounds, to wirelessly together touch functionality and 3DS StreetPass functionality that objects created with other players in the vicinity can be used.

     “82″
    Explore the open world gameplay of Scribblenauts Unlimited use of the unique 3DS features.
    Zoom

    An all-new 3D Unbound Scribblenauts world

    Scribblenauts , the best-selling , award-winning puzzle game that players challenged imagine franchise something and bring it to life, is back with Scribblenauts Unlimited for the 3DS, with expansive gameplay and setting no limits on how the player uses his imagination in the game.

    Posted developed by 5TH Cell, Scribblenauts Unlimited offers a huge side-scrolling open world with new high-definition hand-drawn landscapes and objects. Venture. In a wide-open world with beautiful 3D elements in which the most powerful tool is your imagination Help Maxwell solve robust puzzles in seamless, free-roaming levels by summoning any object you can imagine. Take advantage of the 3DS ‘Street Pass functionality in order to see all the creative solutions riddle of players in your area. And for the first time, learn the story behind Maxwell parents, siblings 41 (including his twin sister Lily), and how he got his magical notepad.


    Key Game Features

  • All-New Unbound World – Discover an open world with unlimited hours of fun with each level as your playground
  • Object Library – Shop previously created objects and your own creations in Maxwell’s “magic backpack” for easy access and future use
  • Merit Board – Each world comes with a comprehensive list of references, including the new “Starite Vision” helper highlighting and all Starites near Starite broken

    Street Pass – Use the 3DS ‘StreetPass functionality to all creative solutions to puzzles used by other players see

    Unique adjustable 3D effects – Use the adjustable 3D effects of Nintendo 3DS, to experience the fun Scribblenauts Unlimited in a way not possible in other versions of the game

    More screenshots

    creating and customizing objects.
    greater

    Use objects over and over.
    Zoom

    in-game challenges and objectives.
    Zoom

    A new deeper world and history.
    Zoom

    Full Review of Scribblenauts Unlimited – Nintendo 3DS

    This is The Best Selling Scribblenauts Unlimited – Nintendo 3DS tends to SELL OUT VERY FAST!!

    .

    61VcW0A21cL

    If you're looking for top recommended Scribblenauts Unlimited – Nintendo 3DS, then Scribblenauts Unlimited – Nintendo 3DS is our suggestion. Many good reviews already proving the quality of this product. The Scribblenauts Unlimited – Nintendo 3DS completed with a lot of capabilities which makes it great product. If you wish to know further of this location finding tools, just read its main features below.

    • All-New Unbound World: Explore an open universe consisting of 41 levels with 50+ starites and 500+ starite shards accounting for 20+ hours of gameplay, and unlimited hours using every level as a playground.
    • Store previously summoned objects in Maxwell’s “magic backpack” for easy access and future use.
    • Leverage the 3DS’ Street Pass functionality to see all of the creative solutions to puzzles used by other players.
    • Each world comes with a comprehensive list of hints, including the new “Starite Vision” helper highlighting all nearby starites and starite shards.

    If this is a MUST HAVE product, be sure order now to avoid disappointment. Get The best cheapest price on the web we have searched. Click Here and get the Scribblenauts Unlimited – Nintendo 3DS right now

    List Price: $ 19.90

    Price: $ 7.99

    buynow big

    Now available Scribblenauts Unlimited – Nintendo 3DS with cheap price.

    BUY Scribblenauts Unlimited – Nintendo 3DS

    The Most Boring Game Ever? 3-D Line-Waiting Game Is Surprise Hit - ABC News (blog)

    November 29, 2013 3:51 pm

    ht waiting in line game kb 131129 16x9 608

    The goal of” waitinginline3d “is to stand in a line and avoid falling asleep by punching yourself in the face. Credit: Waitinginline3D

    computer game so excruciatingly boring That most players are unable to play it for more than two or three minutes is emerging as a surprise hit.

    “Waitinginline3d,” the goal is to stay awake while standing on a line of identical, highly-pixelated people for as long as possible. As time progresses, you begin to fall asleep, awake your meter heads toward zero, and the only way to wake yourself up is to punch yourself in the face (and punching, of course, adversely Affects your health).

    “Punch yourself in the face to stay awake, but do not punch yourself too much or you will die,” the instructions for the game warned.

    Since the game went live on Monday, it Has Been played nearly a hundred thousand times, according to Functional interactive artist and director Rajeev Basu, who created the game.

    “I was not sure how well it was going to do, but it’s really picked up momentum and steam Rapidly,” Basu Told ABC News. “It’s been interesting seeing how long people not have been lasting on twitter; most last between two and three minutes.”

    “It’s about the balance between punching yourself to stay awake and making sure your health [meter] does go all the way to zero,” Basu said.

    Basu says he’s received a range of reactions to His game.

    “Most boring game ever,” and “worst game ever created,” are two of the responses Basu says he’s seen on Twitter.

    “Best. Game. Ever, “was another response, said Basu, who added That several prominent gaming companies including Electronic Arts and Activision have Expressed Their enjoyment in playing his game.

    Basu demurred When asked about the best strategy for His game, and warned That most players will be unable to score a single point before succumbing to inevitable boredom and despair.

    “You have to stick it out for quite a while,” Basu said. “Players will have to really keep with it to see how long.”

    God of War Saga Collection

    Get the Best Price for God of War Saga Collection

    51GUZaVNaOL. SL160
    God of War Saga Collection 800×600 <[endif] [if gte mso 9]> Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 <[endif ] [if gte mso 10]>

    “font-size: 12pt; font-family:” Times New Roman! “,” serif “;”> Re-live the most Epic Saga in Gaming

    <- [if gte mso 9]> 800×600 <[endif] [if gte mso 9]> Normal 0 false false false EN-US X -NONE X-NONE MicrosoftInternetExplorer4 <[endif] [if gte mso 9]>

    Full Review of God of War Saga Collection

    This is The Best Selling God of War Saga Collection tends to SELL OUT VERY FAST!!

    .

    51GUZaVNaOL

    If you're looking for top recommended God of War Saga Collection, then God of War Saga Collection is our suggestion. Many good reviews already proving the quality of this product. The God of War Saga Collection completed with a lot of capabilities which makes it great product. If you wish to know further of this location finding tools, just read its main features below.

    • Includes
    • God of War collections 1 and 2
    • God of War 3
    • God of War Collection (Chain of Olympus and Ghost of Sparta)
    • Free 30 day trial of PlayStation Plus

    If this is a MUST HAVE product, be sure order now to avoid disappointment. Get The best cheapest price on the web we have searched. Click Here and get the God of War Saga Collection right now

    List Price: $ 39.99

    Price: $ 14.99

    buynow big

    Now available God of War Saga Collection with cheap price.

    BUY God of War Saga Collection

    Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound - Xbox 360

    Get the Best Price for Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360

    41yMRD4TRML. SL160
    Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360 – The X12 is the definitive headset for gamers looking for great game sound, crystal-clear communication and enhanced comfort – all at an incomparable value. The X12 features massive 50mm speakers, superior audio quality with crisp highs and deep, rumbling bass. The in-line amplifier puts you in control, with quick access to independent game and chat volume controls and variable bass. If you are serious about gaming, then get serious about the sound. Step up to the X12 and experience game audio like never before.

    Full Review of Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360

    This is The Best Selling Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360 tends to SELL OUT VERY FAST!!

    .

    41yMRD4TRML

    If you're looking for top recommended Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360, then Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360 is our suggestion. Many good reviews already proving the quality of this product. The Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360 completed with a lot of capabilities which makes it great product. If you wish to know further of this location finding tools, just read its main features below.

    • Amplified Audio – Enhances game sounds for a more immersive experience
    • In-line Amplifier – Quick access to gaming audio controls
    • Variable Bass Boost – Adds depth and realism to the game audio
    • Microphone Monitor – let’s you hear what you’re saying
    • USB Powered – No batteries required

    If this is a MUST HAVE product, be sure order now to avoid disappointment. Get The best cheapest price on the web we have searched. Click Here and get the Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360 right now

    List Price: $ 59.99

    Price: $ 35.00

    buynow big

    Now available Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360 with cheap price.

    BUY Turtle Beach Ear Force X12 Gaming Headset and Amplified Stereo Sound – Xbox 360

    Friday, November 29, 2013

    $50 PlayStation Store Gift Card - PS3/ PS4/ PS Vita [Digital Code]

    Get the Best Price for PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code]

    51Ea9a9lR5L. SL160
    PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code]

    Full Review of PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code]

    This is The Best Selling PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code] tends to SELL OUT VERY FAST!!

    .

    51Ea9a9lR5L

    If you're looking for top recommended PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code], then PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code] is our suggestion. Many good reviews already proving the quality of this product. The PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code] completed with a lot of capabilities which makes it great product. If you wish to know further of this location finding tools, just read its main features below.

    If this is a MUST HAVE product, be sure order now to avoid disappointment. Get The best cheapest price on the web we have searched. Click Here and get the PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code] right now

    List Price: $ 49.99

    Price: $ 49.99

    buynow big

    Now available PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code] with cheap price.

    BUY PlayStation Store Gift Card – PS3/ PS4/ PS Vita [Digital Code]

    Sonic and All-Stars Racing Transformed Bonus Edition - Xbox 360

    Get the Best Price for Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360

    51kauM52cGL. SL160
    Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360 – Sega Sonic & All-Stars Racing Transformed 68 063 Xbox 360 games

    Full Review of Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360

    This is The Best Selling Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360 tends to SELL OUT VERY FAST!!

    .

    51kauM52cGL

    If you're looking for top recommended Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360, then Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360 is our suggestion. Many good reviews already proving the quality of this product. The Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360 completed with a lot of capabilities which makes it great product. If you wish to know further of this location finding tools, just read its main features below.

    • This is no ordinary race. Each character is equipped with their own unique vehicle that can transform into a car, boat and plane to take advantage of the changing terrains. Each vehicle handles differently and players must master all three to triumph. 
    • Over 20 legendary All-Stars are back. The starting line-up has been transformed as new iconic characters from the world of SEGA join the race. What other game sees a hedgehog battle it out against a monkey, a sky pirate and an axe wielding dwarf!
    • Take to land, sea & air as you race through 16 dynamically changing courses inspired by SEGA’s illustrious gaming history. Discover alternate routes, find new power-ups and avoid emerging hazards as you race to victory ? every track feels different.
    • The All-Star Moves also return, this time the more daring and stylishly you race, the more your All-Star meter increases allowing you to unleash carnage on your opponents!
    • Old rivalries can be settled and new ones created in up to 8 player online.  Journey through the All-Stars’ world to take on a huge range of modes and challenges, including Grand Prix, Battle arenas and an incredible world tour.   

    If this is a MUST HAVE product, be sure order now to avoid disappointment. Get The best cheapest price on the web we have searched. Click Here and get the Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360 right now

    List Price: $ 29.95

    Price: $ 19.99

    buynow big

    Now available Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360 with cheap price.

    BUY Sonic and All-Stars Racing Transformed Bonus Edition – Xbox 360

    Charlie Brooker on why video game television is so hard to make - The Guardian

    There are few more visible proponents of game culture in UK media than Charlie Brooker. The presenter, writer and satirist started out as a games writer for PC Zone magazine in the 90s, before setting up his scurrilous TV listings parody site TVGoHome. From there, he took his caustic wit to television, co-writing the sitcom Nathan Barley with Chris Morris, and presenting satirical shows Screenwipe, Newswipe and Ten O’Clock Live.

    But at heart he is still a gamer and on Saturday he is hosting a two-hour documentary, How Video Games Changed the World, which looks at the ways gaming has shaped culture and society – even if many people still dismiss computer games as something kids do instead of going out to play or reading.

    Here, we speak to Brooker about the documentary and about games culture in general, from the violence of Mortal Kombat to the “con” of free-to-play.

    Can you tell us how the documentary came about? It seems that it’s difficult to get programmes about video games commissioned…

    Well, in 2009, I did Gameswipe, which was a sort of games-flavoured spin-off of Screenwipe. And it’s bizarre because when it was shown on BBC 4 I think it actually did better than Screenwipe in terms of viewership, but there wasn’t much hunger for a follow up from the channel generally. I think that’s because games are still seen as a niche pursuit; you’re constantly bumping up against the assumption that they’re all for teenage boys.

    We did have conversations with the BBC about doing a documentary series about games… but the thing is, games are a strange area. It’s kind of like internet culture, it feels slightly divorced from the real world. So most of the time, you need to have a commissioner who knows about video games, so they understand that they’re interesting to the masses.

    And it’s not just about understanding, I suppose, it’s also about knowing how to communicate what these things are?

    A language has been built around video games, which is alienating to many people. And lots of people erroneously think that games aren’t for them – even as they’re playing Angry Birds or Words With Friends.

    So you’re sort of combating all of that, and any TV commissioner’s job is to make sure that they’re making programmes people are going to want to watch. There’s just a reticence there. So as a result most games programming tends to be either aimed at teenage boys or incredibly defensive. How many times have you seen a mainstream news report that begins, ‘these days video games are big business!’ What? That’s still news? And that’s where you’ll see most games coverage – on the news when you have people queuing for the latest Call of Duty or whatever. We’re fortunate because Tabitha Jackson who commissioned this programme doesn’t know about games but realised their importance; she told us that what we needed to do was keep harking back to wider culture, to place games in context. Which is what we’ve tried to do.

     Manadatory Credit: Photo by Michael Bowles / Rex Features (1489516c) Call of Duty soldiers man the midnight launch of Call of Duty: Modern Warfare 3 – the sort of game story that tends to make the TV news. Photograph: Michael Bowles/Rex Features

    So the documentary is for a mainstream audience?

    Yes, but whether they’ll show up or not I don’t know. Maybe they won’t realise it’s for them. It’s interesting because most of the production team – myself, the producer Dan Tucker, and all the writers we’ve had on the show – we all know a lot about video games. But we’ve also had Annabel Jones, our exec producer, who is sort of the canary down the coal mine. She knows nothing about games and it’s been quite useful. She’d come along to the edit and watch a section, and say something like, ‘what is a platform game?’ You’re trying not to alienate those people. Hopefully we’ve struck the right balance. But there is a lot of explaining to do. That’s why most games programming tends to be explanatory rather than exploratory.

    It’s the same as when I write stories for the newspaper. As a games specialist, I have to shed years of assumptions about what people know, and it’s hard not to end up with an article that basically just explains what games are.

    Exactly. When will that end? This doesn’t exist on the internet – you don’t have to explain what games are there.

    I wonder if part of it is that technology is so intrinsic to the gaming experience. We’re going through a console change at the moment so everyone is having to talk about hardware again. But with, say, film coverage, they don’t have to continually talk about new cameras or projection equipment.

    Yeah, that’s true. It was interesting when the Hobbit film came out and there were all these discussions about frame rate – it reminded me of writing for PC Zone in the 90s. Imagine you turn up at the cinema and they don’t have the right 3D accelerator card, and you have to wait while someone downloads a driver…

    One thing we pinpoint in the show is that, when you look at the evolution of games, they were quite a blokey pursuit for a long time. But then colour came along, and designers could start representing cute little characters. The point at which games started to resemble little cartoons was the point they became locked in the public consciousness as a thing for children. We’ve been fighting that ever since.

    So how did you come up with your twenty games? What was the criteria you applied?

    We sat down – myself, the producer, and the writers, Matt Lees, Cara Ellison and Jon Blyth – and we sort of came up with the list. We discussed back and forth and decided early on that it should be chronological rather than grading these games in terms of importance. We also decided that it didn’t have to be a list of the best games, just the most significant. This is why Night Trap is on there – it was significant in terms of age ratings coming in.

    I’ve seen some people comment, “oh, why does every video game programme have to be a history of video games?” The reason is, as you go along, you do have to explain the grammar of gaming. That’s easier if you start with the basics, you have to start in a sort of tutorial mode. Any gamers tuning in who moan about how we’re starting with Pong, should bear in mind that almost every game they’ve ever played starts with a tutorial – we’re not patronising them half as much as that.

    So yes, it was a tricky list to come up with and any of the titles could be substituted for something else. There are also some glaring omissions that people will complain about. Zelda for instance. I wanted Xcom on the list but you can’t really argue that it’s a hugely significant title in the history of gaming in terms of influence. But Monkey Island is on there to represent interactive storytelling and the involvement of Hollywood. Starcraft is in there to represent esports. It’s video gaming boiled down to a sort of… thick sauce.

     The Secret of Monkey Island – featured in Brooker’s documentary for its classic depiction of an interactive narrative. Photograph: /PR

    Did you learn anything new about games during the process of making the programme?

    I suppose yes, it did. When you lay it all out like that. I understood why I’ve never really connected with Mario. I love the Mario games but I could not give a shit about Mario himself. He could be anyone; he’s become an icon despite having no personality that I can discern. It’s weird actually – Mario is probably one of the most accessible games, but it’s also the hardest to talk about to someone who doesn’t play them. All you can say is that they are brilliantly designed. It’s all about the experience.

    I also realised what a weird and unique medium it is, in that it does have this barrier to entry. It’s interesting how these technological leaps suddenly propel things forward – you know, gaming suddenly sprouts an interesting new limb that it works out how to use, be that colour graphics or 3D graphics or Wii-style gesture inputs. And at the same time the technological leaps have the side effect of complicating what’s going on.

    As a gamer what you’ve been doing your whole life is learning a foreign language. When you hand someone a controller who doesn’t play games, they approach it gingerly. It’s exactly the same as when people who aren’t confident of a foreign language try to order something in a restaurant when they’re abroad. The programme made me think about that a lot more.

    Did it make you reconsider any of your beliefs about games?

    I think my attitude to violence in games is slightly shifting. I’m sure people will see this as evidence of me becoming soft. I loved things like Carmageddon which was basically a splatter comedy. Doom was obviously incredibly violent. I loved playing Tekken, I played it shit-loads in the nineties. I don’t believe that games make you violent, but… we have some game footage in the documentary that we’ve had to get signed off by the head of the channel. You cannot broadcast it without having properly considered the editorial context of what you’re showing, the time slot, who is watching, what you are trying to say… it’s just unacceptable otherwise.

    This is only a small minority of the games we talk about, but it’s things like the latest Mortal Kombat and Sniper Elite. We were asked to take out one little clip of someone machine-gunning a pedestrian in the face in Grand Theft Auto and then getting run over by a bus. We had to slightly slip the shot so you couldn’t see the bus going over their head or it was editorially unjustified.

    I think that’s one of the key issues – the violence of games, when placed in the context of linear media, looks deranged and almost psychopathic.

    There are things that would be utterly unacceptable in any other media. I looked at a scene from Mortal Kombat 9 with a woman being vertically sawn in half on a buzz saw as she screams. I look at that and think ‘that is so horrifying’. I have to remind myself that if I was 23 and I was playing this game with a bunch of friends, that would probably be hilarious. It’s the context – what you’re doing in that game is killing your friends in an over-the-top way. It’s all a sort of joke. But at the same time, it is incredibly graphic footage of a woman being sawn in half by a buzz saw.

    I think that because games tend to fly under the cultural radar they’re often not really called upon to justify themselves and so consequently they often don’t even try. They just throw things in which are very troubling and which don’t help the image of games as a whole. When we used that clip from Mortal Kombat it caused more debate than anything else in the programme: the lawyer flagged it up, the channel flagged it up… We had to have a whole discussion on whether we showed it or not. In a television programme you’d have to have a very good reason to show that, but in a video game you may see that happen 25 times in a night.

    And that’s why violence in games has dominated the wider discourse on games, I suppose. Because it looks just so insane to those outside of gaming. You can see how certain connections are made…

    I really don’t think violent games turn gamers into violent people. I mean, if you look at Carmageddon now, it’s ridiculous, it’s Pythonesque, it’s like one of those early Peter Jackson horror comedies. The notion anyone thought that was worth banning is bizarre. But as graphics become more explicit, the industry will be called upon more to justify violence. And if games want to become a more mainstream pursuit they will have to justify those things – even if the justification is, ‘hey, this is a splatter movie’.

    Anyway, this is something I’ve been thinking about. Games have been locked in a room and they’ve invented their own language, like mad twins.

     Carmageddon: essentially a Monty Python sketch in the form of a blood-splattered racing game Photograph: /PR

    And game culture is still really defensive isn’t it?

    It’s massively defensive. Gamers are used to hearing their entire interest being disparaged as pointless and childish. So if you ask, ‘is it really on to have S&M nuns being slaughtered by a man in an advert for a game?’ some tend to react as though you’re calling all games disgusting. You don’t get that with cinema. If you criticise the Human Centipede 2, everyone knows you’re not suggesting that Wall:E should be banned. So yes, gamers are defensive and insular, and games are locked in a terrible cycle from which they can never escape.

    Do you not think that the rise of indie games is a possible release from this ghetto? Titles like Gone Home and Papers Please have shown that games can talk about humanity and emotions…

    Sort of. There’s a crossroads here, much like in cinema where you’ve got blockbusters on one hand that are just enjoyable theme park rides, and you’ve got low budget experimental, quirky, playful titles on the other.

    If you look at The Last of Us, that’s more like a TV box set. Increasingly, film makers are looking at television and thinking, hang on that’s interesting, you can make a risky 25-part series that works across five seasons and is edgy and challenging and people will go with it. That’s hopefully where gaming is going to head.

    But indie games are kind of becoming the equivalent of what the Edinburgh Fringe is for comedy commissioners. Actually, they’re like the short film industry, where people work on small projects and then get snapped up to make bigger films and bigger films until they’re making Inception. Indie games are the Galapagos Islands – a place where weird little mutations can occur which, simply by existing, will affect the mainstream. But again, this has happened because of technology – because consoles got an internet connection. I mean, shareware has always existed but it hasn’t always been as accessible as switching on Xbox and downloading Limbo, or to going to the App Store. That is a huge ecosystem of mental little games.

    And because of the way indie games are priced, people are perhaps more likely to try something unusual or challenging, maybe?

    Rab Florence makes an interesting point in the documentary. He says he played Braid up to a point and then he decided he wasn’t enjoying it anymore and stopped playing it – but that was fine because it’s what an indie game should do. It should explore what a game is. It’s okay for it to be not much fun, in some ways. It can be something you admire rather than just something you consume as a piece of popcorn entertainment. That market not only exists now, it is thriving.

    You mentioned the App Store as a hotbed of indie titles, but it has also introduced this very divisive new business model of free-to-play and microtransactions. And these are now finding their way into full-price console releases. What do you think about it all?

    I find it very fucking annoying sometimes. It feels like a con. I mean, something like Killer Instinct, where you get a fighter for free and then pay for the rest – that actually sounds like a pretty good deal. That just reminds me of shareware. But you don’t want to feel like you’re playing something that’s been deliberately hobbled. I hate the free version of games where you get payment reminders popping up on the screen or if you’re a bit clumsy with your thumbs you end up accidentally downloading a new type of hat. That feels like flying on a budget airline where you’re charged for breathing, or if you sit next to a man with a moustache you have to pay an extra £20. On that front it’s irritating. It’s like being constantly fined by tiny policemen.

    But then, the amount of games I’ve paid fifty quid for and then played maybe 15% of… it would make me vomit if I actually added it up. Whereas if I’m paying incrementally, like watching a series of TV shows that I download individually, I can give up and leave whenever I want. Maybe I’d be happy if I was paying for each level – as long as each one was more brilliantly designed than the last. That would be the right form of microtransaction.

    Are you interested in the new consoles, by the way? They’re doing microtransactions as well…

    I have a PS4 but I haven’t even got it out of the box yet. And I’m worried about the Xbox One, I’ve heard about the juddering TV picture. How are they going to fix that? It sounds like an almighty fuck-up. It reminds me of when I used to have to buy step-down transformers to play old Japanese consoles. Why didn’t Microsoft see this coming?

    So, how do you think games have changed the world? I ought to ask that considering the title of the documentary…

    Erm, good question. At first I just thought it was a good click bait title, but when you think about it, games have changed the world in lots of way. Minecraft is a very clear example – it is a game that is also an educational tool, and it’s a collective experience. But really, it’s probably not that individual games have changed the world, it’s more about what games in general have taught us. Bear in mind that most people’s first experience with a computer was probably via some sort of game, so the degree to which they have helped us interact with machinery is world-changing.

     Minecraft: bringing community and creativity to over 33 million gamers wordwide

    One thing we are seeing is the gamification of other media and services, like corporate websites…

    Yes. I wrote a column about this once, but I genuinely believe that if there was an app that let you toss virtual coins out of your phone on to a computer screen, if you could toss a 10p piece at the Guardian website, it would be a brilliant modern currency. If it was as satisfying as flinging an Angry Bird, it would be revolutionary. Imagine if every time you wanted to purchase something on an app store, you didn’t just press buy, you flung an Angry Bird at it – and if you hit the target just right you may get 30% off… you’d buy shitloads more stuff wouldn’t you? Maybe I should copyright that.

    And there are so many other systems that work like games and use the same mechanisms of reward and compulsion. Fitness applications for example…

    A while ago I took up running because I had an app that slightly turned it into a game. I’d never ever understood why anyone would willingly do exercise until I got an app that allowed me to unlock little achievements. The minute that happened, it was something I felt compelled to do. Just getting that little bit of positive feedback was enough to get me to completely change my behaviour, to the point where I lost two stone.

    In terms of culture though, do you see a point in which games become a medium for, say, satire and social comment? I mean, could Black Mirror have been a game?

    It’s funny you should ask that, because I’ve had exactly the same thought. We’ve been looking at doing more of Black Mirror and I was wondering if I could do one as a game. I mean, in one previous episode, 50 Million Merits, we show a nightmarishly gamified future, which is based on a cross between the App Store, freemium games and Kinect. And also in White Bear, the people hunting the main woman down are based on characters from the Rockstar game Manhunt.

    So it’s something I’ve been interested in, I’m just not sure how it would work. If you look at something like Papers Please, that gives us some pointers. A game that shoves you into the shoes of someone in a comically bleak situation is probably the way to do it. I doubt I’d be the right person to pull it off, though – it would need to be someone much younger.

    That’s it, it may just be a question of time. I feel that something like Papers Please could one day be put on the front of the Guardian website when the subject of immigration or border control came up…

    Yes, it would almost be the equivalent of a political cartoon. That’s an interesting idea and we’ll definitely see it in the future. As more and more idiosyncratic personalities are reflected through this medium, we will inevitably, at some point, get the Jonathan Swift of games. They will produce something that no one saw coming. I just can’t… I just can’t see what it is. But someone is out there. They’ve probably already been born. They just need to get a fucking move on.

    Maybe it’ll be your son?

    Maybe. He is quite sarcastic.

    How Video Games Changed the World, is showing on Channel 4 at 9pm, Saturday 30 November

    Ignore the GTA 5 sceptics: adults do play video games

    Minecraft at 33 million users – a personal story

    p 89EKCgBk8MZdE

    Related Posts Plugin for WordPress, Blogger...