Thursday, May 9, 2013

BlueStacks Bites Back at Ouya with Free (the First) Android Game Console - TIME

BlueStacks

The Race to Disrupt traditional game consoles already has a few hopefuls, including Ouya, Game Stick and Nvidia.

Now, you can add GamePop to the list. GamePop is an Android-based console from BlueStacks, a company best known for software that lets you run Android apps on Windows and Mac. It will ship with a controller, and it will also allow users control two games from their smartphones by tilt and touch.

But instead of charging up-front for the hardware, BlueStacks is giving away two GamePop those who pre-order in May.

Well, sort of. BlueStacks’ goal with GamePop is to be the Netflix of gaming, and as such, it will charge $ 6.99 per month for unlimited access to its catalog. To get the free console, you must pre-order this month and commit to a year of service. Factor in $ 10 shipping, and you’re paying $ 93 up front.

BlueStacks is staying quiet on other key details, including tech specs, the design of the controller and the actual release date. The company also will not say how much GamePop will return after the May pre-order period. (A Spokesman Merely said the console and controller are a “$ 100 value.”)

As for games, BlueStacks is not talking specific titles, but the company says it will have 500 games to start, and is touting support from some big names in mobile gaming, including Halfbrick (makers of Jetpack Joyride ) and Glu (makers of Gun Bros ). To lure game makers, BlueStacks promises two trading all the engineering work to get games running on televisions. Developers will get 50% of GamePop’s subscription revenue, divvied up by play time, and they’ll get the entirety of any earnings from in-app purchases (more on that shortly).

I’ve got some Doubts about GamePop’s approach. Personally, I’d want to see actual hardware, a games list and some sense of real-world performance before Committing two $ 84 worth of subscription costs. While Ouya managed two Attract Interest without demoing an actual product, at least Ouya’s Kickstarter backers knew they would not be on the hook for Ongoing service costs just two keep playing.

In-app purchases are another concern. If too many of GamePop’s titles attempt two nickle-and-dime players, that $ 7 per month charge could start to seem like an unnecessary fee.

Also, the “Netflix of gaming” concept is not new, and it’s never really taken off. Services like Game Tanium and GameTap have not Reached Netflix-like levels of Popularity, and I still remember the Sega Channel, the colossal failure from the mid-1990s.

Sony’s Playstation Plus service could be proof of a successful subscription gaming model (the company says it’s “extremely proud” of its subscription numbers, but will not reveal them), but Plus is a supplement, not a requirement two keep overusing the hardware. Besides, Plus has demonstrable value, you can compare the available games with their standalone pricing, and see how Plus comes out way ahead of time.

In fairness, GamePop is promising a $ 250 value from its game selection, and BlueStacks’ own surveys found that people greatly prefer an all-you-can eat model. I just wonder if people will see that kind of value in mobile-style games, when so many of them are free-to-play on other platforms.

Whether it’s a hit or not, GamePop is more evidence of how much interest there is in shaking up the established game console business. Sooner or later, one or more of these efforts will pose a serious threat two more expensive consoles from Sony, Microsoft and Nintendo.

The promo video for GamePop is below:

p 89EKCgBk8MZdE

No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...