class=”publishdate”> November 1, 2013 at 09:58 , Updated: November 1, 2013 at 10 am : 02 Review Game on 2.0 Technical Museum, through April 27, 2014
Computer and video games has grown from niche toys for a casual fun for everyone. The game now is everyone, regardless of age, as part of our technological development and cultural history is something like “Game on 2.0″ stresses. So called world’s largest gaming exhibition, currently goes to visit the Technical Museum in Stockholm.
It is an exhibition which is divided into eight rooms, with over 100 games to test. “Game on 2.0″ begins with a schematic overview of gaming history rock, the game’s increased influence relocated them from arcades to home with home computers and home consoles.
This exhibition is wholesome and most cohesive part, with a sizable collection of old electronics that mixes successful classics and forgotten flops. Who remembers now the NEC Laser Active from 1993, better known as Laser Disc? That console is not playable, but the machine itself and its bizarre large slices displayed in a booth. This crowding also many other more or less well-known consoles, including the Magnavox Odyssey, which came back in 1972, the Atari 2600 in 1977 and the Nintendo Famicom from 1983.
Otherwise show more fragmented. Although initially a chronological tons is divided thematically, and the composition is often unclear. A room designed around gaming genres is extremely confusing, where information signs missing and genres as “mind games” is too vague. Other rooms trying to combine portable gaming with marketing and creation of iconic game characters. Although it is interesting to see the original sketches of Mario, is the common thread thin.
The best “Game on 2.0″ is its sizable gallery of retro games and consoles. It is these parts, home computers and the built-up games hall, which is the most thoughtful and interesting. It’s easy to understand why the “Pac-Man” was such a success, a simple game concept that is still insanely fun.
But the lasting feeling is that “Game on 2.0″ only scratches the surface. The exhibition does not quite indie games, although they are now a very big part of gaming culture, and the newer games are too few. Game on 2.0 is not specifically designed for just Sweden, but given how many success stories there is at Nordic games – “Minecraft” is just one of them – it’s sad that not more games than “Angry Birds” and “Alan Wake “may take place. There is simply too little content to do a deep dive into the game’s story. “Game on 2.0″ paints a very stereotyped image of computer and video games worldwide, focusing on only the most well known brands such as Mario, Zelda and Sonic.
However, the exhibition is warmly decorated, with walls and floors adorned by pixel designed fabrics in different color patterns. Without these accent colors, the exhibition seen right out bare, except for the odd game machines with spacy ’70s design, as the cobra telephone like Computer Space.
Despite its vague thematic division and sketchy historical game content, it’s still fun to Technical Museum has wanted to bet on a game show. They have created a warm and inclusive atmosphere. Gaming is something for everyone, and it’s Technical Museum also managed to convey.
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