Tuesday, August 6, 2013

Review: Fast and Furious 6: The Game - Mobile

Film Series Fast and furious has six editions managed to milk money out bilglada and tjejtörstande-pojkar/män (yes, I suspect it is mostly guys who films addressed to). While I would not say any of them are masterpieces (the 6th movie I have not seen yet) so I have to say that effortless Popkorn-roll on a Sunday so they work just fine. They are exaggerated, slightly cheesy and quite entertaining. I was hoping that the game would follow the same approach with crazy car chases in fast vrålåk, accompanied by large explosions (and maybe the odd tank). But unfortunately, I get disappointed.

To begin with is the actual racing is not very funny. It is more about pressing buttons at the right time than to actually drive a car. Drag Race, running races, and more based on the same principle. Drag your finger on the shift lever at the right time to switch efficiently, press the operating button at the right moment, press the nitro button when the time is right and so on. It does not get funnier than this, and then it does not matter how nicely rendered roar rides are or that you can upgrade the engine and choose from a lot of vinyl that you can paste on the paintwork.

straw that my cup to overflow the game manufacturer Untouchables greed. I’m talking of course about in-app purchase, this increasingly common scourge currently plaguing the mobile industry. Since I am primarily variant that forces the user to pay or wait for an x ??number of minutes to play on, not because I’m thrilled at having to spend money to change the color of the body or the fact that my success and overall game progression depends less on my own skills than on my money account. The sickest of this boogie is that the player can buy packets of gold bullion (the game’s hard currency) for up to 749 dollars! I guess many parents will be happy about the opportunity.

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