id=”m101xwhzv8814WH_pubtime” class=”pubtime”> Published: 2013-11-04 07:00
Game On
id=”m101xwhzv8814WH_faktatext”> The very first Game On exhibition held in London in 2002 and since then has appeared in cities like Sao Paulo, Lisbon and Chicago. Since 2010, it goes under the name Game On 2.0. The exhibition is available on the Technical Museum until
April 27 next year.
Games History is full of different consoles, games and controllers and the purpose of the Game On 2.0 is just to teach visitors about this, mainly through interaction. Most of what is exhibited is playable, with a few exceptions. Patrick Moran is one of those responsible for Game On and he explains that it is important that the gaming experience is authentic.
– For the old consoles it’ll be older TVs, the rule checks and no emulators. It is also important that nothing is displayed behind glass. Visitors will have the opportunity to test the games themselves, he says. range is wide and large with around a hundred established games. In a room crowded arcade classics like Donkey Kong and Missile Command, in another’s car games like Gran Turismo 5th There are also original sketches and collectibles from including World of Warcraft and Dragon’s Lair. But the real headline-creating and debating games have had to opt out. Andy Healy’s exhibition consultant for Game On 2.0, and explains that the lack of more artistic and violent games due to exhibition size and its focus on family friendliness. The exhibition is namely designed to suit visitors of all ages. – When it comes to artistic games like Journey or Shadow of the Colossus, we would love to have them, but in this cases, we choose them because we simply did not have space, said Andy Healy.Game On 2.0 is also different depending on which city the exhibition present in. Before they came to Stockholm where in Canada, and then they had more room to tune out. Among other things, there was a separate section for art and sound, something that is missing now.
– You have to adapt after various museum and listen to what they prefer. But the essence remains the same no matter where we are. And the exhibition will always evolve with game development. What is it they say, that the processors will be twice as fast every year? As soon as it will go, says Andy Healy.
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