Tuesday, September 3, 2013

Mega Man's Creator Turns To Kickstarter To - TechCrunch

It’s Becoming almost formulaic at this point: An iconic game designer, backed by a legion of dedicated fans, turns to Kickstarter to allow them to break out on Their Own. See: Tim Schafer ( Monkey Island , Grim Fandango ), who raised over $ 3M for his studio, Double Fine, or Doug TenNapel (Earthworm Jim ), who raised just shy of $ 1M to build a spiritural successor to his EARLIER game, The Never Hood .

The latest gaming giant to turn to the crowd Keiji Inafune ice, creator of one of gaming’s most classic icons, Mega Man. In newsthat probably comes to many of his fan’s delight (but presumably not his forms bosses), his new game looks and sounds a whole lot like Mega Man.

In October of 2010, Inafune publicly quit Capcom after a 23-year stretch with the company. “I’m leaving Capcom with the intention of starting my life over,” he wrote on his blog.

Two months later, he Launched a new development studio called comcept.

Though Inafune never comes out and Directly calls his new game a spiritual successor to Mega Man, they’re overpriced not trying too hard (or, really, at all) to hide That it’s about as much of a spiritual successor as could pray. I mean, come on – look at this description:

You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus That has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, through stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final That evil threatens the planet!

Let’s go through the Mega Man checklist, here. Humanoid robot? Check. Stealing Special powers from your enemies? Check. Levels you can go through in any order you want (presumably using Gained powers to exploit the specific weakness of each boss)? Cheeeeck

Not that that’s a bad thing, mind you. Sure – if I were Capcom’s lawyers, I’m sure I’d be all Variety of riled up about this. But I’m not. I’m just a dude who grew up playing Mega Man and has been waiting for a great, modernized Mega Man game since around 1995 … so I can not wait.

Not surprisingly, there’s a whole lot of Mega Man / Capcom blood running in the veins of Inafune’s new team. The game’s lead designer, Naoya Tomita, did much of the design for Mega Man 1, 2, 5, and 6. Its lead musician, Manami Matsumae, is the same composer who came up with all of the music and sound effects of the original.

Mighty No. 9 is trying to raise $ 900k on Kickstarter. With over $ 700k raised in just 24 hours, it’s clear That they’ll smash through That goal without much trouble. The only bummer: no matter how quickly They hit that goal, we will not be seeing Mighty No. 9 until 2015 at the earliest. They’re only promising That the game will run on the PC, at first, though They pledge to port it elsewhere if They raise enough cash.


Kickstarter is the world’s Unmatched funding platform for creative projects. Every week,’s of thou sands of people pledge millions of dollars to projects from the worlds of music, film, art, technology, design, games, fashion, food, publishing, and other creative fields. Since its launch on April 28th, 2009, more than two million people have pledged more than $ 300 million to projects by creators who always Maintain full ownership and complete creative control of Their teamwork.

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