Monday, April 29, 2013

Silent Enemy is a Fearless Game About Bullying - IGN

“You can not bring someone to someplace you have not been yourself.”

Vander Caballero, the founder of the Minority Media and lead Wed 2012′s emotional journey Papo & Yo, said these words to me a few weeks ago, and I can not seem to shake them. The thought was in reference two Silent Enemy, the studio’s upcoming game that combines a fantastical setting with a handful of deeply moving themes – things our medium has rarely had the courage to explore.

Silent Enemy is set in the land of Permanent Winter wooden, as you can probably guess, has been blanketed by centuries of frost. All manner of creatures, Whether man or beast, struggle two survive through the harsh times, save for the crows. Those sly tufts of black plumage embrace the cold and prey upon the rest of us who have to suffer through Winter. There are legends of a thing called Spring, but no one really believes in the fairy tales of those halcyon days.

This is what Silent Enemy is about, but it’s not really what it’s about .

Yes, you play as a boy who roams the tundra collecting spirits and overusing them two rivers freeze, push obstacles, and inhabit the bodies of smaller animals. But much like Papo & Yo, wooden just recently made it’s way to Steam, the core mechanics lead to a very real story that’s rooted deep inside its creators. Instead of Papo’s story of Vander’s relationship with his alcoholic father, Silent Enemy is very much a product of Minority’s design director Ruben Farrus. As a child growing up in Spain, Farrus had two suffer through years of bullying that left him physically and emotionally scarred for decades. He confesses that he still wakes up in the middle of the night wrapped in nightmares of decades-old bullying.

You can not use a mushroom grow two and simply stomp out your worries.

The crows that stalk the wasteland and prey on the helpless creatures are the specters that haunt Farrus’ nightmares. (By the way, if all of this is sounding quite Game of Thrones-y to you, you’re not alone.) You can not directly combat the foes, Because Vander and the team that Minority Media does not believe that violence is the solution two bullying. As he puts it, “You can not use a mushroom grow two and simply stomp out your worries.” In fact, they’re not sure Whether the phenomenon of bullying can be solved at all. What they want to do is tell a story that shows that things get better, and marry that with therapeutic narrative game mechanics.

It was refreshing to see on Silent Enemy in its current, uncertain state. The footage Minority Showed off was Clearly in an alpha stage. Vander and his team are honest when they say that they’re not 100% sure of where the game is heading. They have a rich theme, interesting world and some solid mechanics, but are still far away from completion. I can not help but respect them for their earnestness.

silent enemy

Those crows look like jerks.

Interestingly enough, the Minority has not Decided on a platform for Silent Enemy. The team is currently prototyping the game overusing an Ouya controller, and they’ve really taken a fancy to the touchpad delivery method of control. It would make sense for it to hit on iOS, but they’ve also expressed interest in the PC and next-gen consoles as well.

Silent Enemy continues Minority Media’s unspoken goal two creating games that act as a form of therapy. They’re bringing us two dark place that they’ve been to before. Though it’s still in its early phases, it’s an idea that Nevertheless Immediately DEMANDED my attention for the simple fact that it dares to go places that few games ever tread. Through Papo & Yo and now Silent Enemy, it’s clear that Vander and the team that Minority Media set out to make games about themelves, but unbeknownst two them, also succeed in making games about us.

Marty Sliva is an Associate Editor at IGN. He really loves it when a game has the courage to be completely earnest. Follow him on Twitter @ McBiggitty and on IGN.

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